CMU Computational Intelligence Lab:
Make the world around you smarter
Alan W Black
Anatole Gershman
15-291: Thursday 6:30-7:20pm in PH226B
First meeting August 28th 2008
Main wiki for all information
The Computational Intelligence lab (COIN Lab) gives juniors and seniors tools,
equipment and supervision to exercise their creativity inventing
and building Computational Intelligence Applications. For example:
- Music Jamming several users, (not necessarily collocated) would be listening to a piece of music while controlling various aspects of the music by shaking their Wii controllers.
- Brain Games users would control a game by "thinking hard" using sensory headbands.
- Smart Stationary Objects a door a room a wardrobe.
- Smart Mobile Objects a phone a wallet a pen a helmet.
- Remote Control to the World a universal gadget that figures out how to control everything around us, from lights to vending machines.
- Smart Telepresence Tools from collaborative design of complex molecules to granma playing with her grandchildren
- Physical Telepresence Avatars objects that represent a remote person creating a sense of their physical presence.
Each project must be defined and specified with one of the instructors, it should apply some aspect of Computational Intelligence from machine learning and probabilistic data fusion to speech processing and interaction design.
The help students the lab will provide tools and kits in key areas of technology including
- Sensors and sensor networks
- Programmable cell phones
- Wii controllers (with accelerometers)
- Speech in and Speech out packages
- Midi packages
To register, talk with one of the instructors, grading will be based
on project and participation. The course is a 9 unit course.
Prerequisites students should be juniors or seniors and be comfortable with programming in different software toolkits, and constructing things. They should have creative ideas too.